The Olde World: Online

Patch notes

The world changes every week. Here is what changed in each update, newest first.

  1. Update, October 25

    New: Bramblewick comes alive · New: Mug of Ale · New: The Demon Lord fight · New: Emotes · Other changes · Fixes

  2. Update, October 24

    New: Targeting · Other changes · Fixes

  3. Update, October 22

    New: Lanterns · Light in the dark · Fixes

  4. Hotfix, October 21

    New: Sound · A new look for the night · Fixes · Also

  5. Update, October 21

    Faster loading · Smoother play · Dispel · Updates

  6. Update, October 20

    New: Four spells · New: Bows in shops · New: Points for bug reports · Carts · Interface · Fixes

  7. Update, October 18

    New: Auction house · New: Weapons on your back and hip · Logging out · Loading in · Fixes

  8. Update, October 17

    Loading on a poor connection · Guide and tutorial · Updates warn you first · Getting in · Privacy

  9. Update, October 16

    New: Box select · New: Night and day · The Arms Master teaches · Gate Travel · Movement · Shops · Fixes

  10. Update, October 15

    New: Predict movement · Smoother on a bad connection · New: Connection readout · Faster updates · Performance · Fixes

  11. Update, October 14 (evening)

    New: House windows open and shut · New: Tilt things while decorating · New: The Arms Master · Control slots · Carry weight · Mac players on Wi-Fi · Fixes

  12. Update, October 14

    New: Decorate your house · Smoother logins · Fixes

  13. Hotfix 3, Oct 13

    Fixes · Changes · New: Ground cache (experimental)

  14. Hotfix 2, October 13

    Monsters · East cemetery · Signs and bells · Privacy Policy and Terms of Service

  15. Hotfix, October 13

    Death and resurrection · Guards · Looting · Spells and nameplates · Hiding · Pets

  16. 🎵 Update: Music comes to The Olde World

    The taverns have been quiet too long. The realm now has its first instrument, its first sheet music, and its first bards. Whether it has any good bards is up to you.

  17. Dev update 🛠️

    Big performance win. The stutters that hitched the game while walking around the world are gone. Crossing chunk borders was forcing the GPU to recompile shaders mid-frame, sometimes three times over.